ED-TECH

mySecondTeacher

A formal education platform designed to support digital learning through diagnostic assessments, structured learning paths, and interactive educational experiences.

mySecondTeacher
ROLE

Product Owner, Design Team Lead

TIMELINE

2019 — 2023

INDUSTRY

ED-TECH

TOOLS USED

Figma, Sketch

01

UX Research

THE PROBLEM

Most digital learning platforms either relied on passive content or replicated textbook-style experiences without meaningful interaction. Students struggled to understand their learning progress, while teachers lacked visibility into classroom performance and engagement.

mySecondTeacher was designed to support formal education through diagnostic learning, structured coursework, and digital classroom experiences. The challenge was creating an experience that balanced usability, engagement, and educational clarity for younger learners.

THE MARKET GAP

Formal platforms in 2019 had terrible interfaces. Learning progression was not always clear to students, and teachers faced difficulty tracking performance efficiently.

THE BUSINESS MODEL

School licensing required administrator reporting as a first-class feature for compliance. Student experience drove organic growth.

Market Study

The research included reviewing educational platforms and digital learning products to better understand learning progression, engagement models, dashboard structures, and accessibility patterns commonly used in formal education platforms.

Understanding the gap we were filling

PRODUCTCURRICULUMASSESSMENTTEACHER TOOLS
UdemyNo structureNo assessmentNo assessment
Khan AcademyStructuredBasic quizzesNo school admin
BYJU'sIndia-curric.StrongNo teacher tools
mySecondTeacherCurriculum-alignedIVY embeddedConnected stack
EMPATHY MAP

Persona 1: Student

THINKS

"Online classes feel like reading a textbook on a screen."

FEELS

Disengaged and unsure if learning

DOES

Skips through videos, ignores checkpoints

SAYS

"I want to know where I stand."

Persona 2: Teacher

THINKS

"I can't tell who's falling behind until the exam."

FEELS

Blind to what students actually absorb

DOES

Grades manually, tracks attendance in spreadsheets

SAYS

"Show me who's struggling now, not after."

02

UX Design

VALUE PROPOSITION

The platform aimed to create a structured and approachable learning experience that supported both educational outcomes and usability. The focus was on improving learning progression, simplifying navigation, and giving teachers clearer visibility into student performance while supporting future platform scalability.

CUSTOMER JOBSPAINSGAINS
Learn curriculum contentPassive videoInteractive quizzes
Track progressNo real-time feedbackDiagnostic tracking
Manage school opsFragmented adminUnified LMS
FEATURE ROADMAP

The platform evolved across multiple phases, expanding from core learning experiences into classroom tools, localized products, and supporting educational ecosystems.

Phase 1 — MVPFOUNDATIONPhase 2 — GrowthSCALEPhase 3EXPAND
Curriculum-aligned contentEbook and annotationTestpaper
IVY interactive player with Quiz embeddedClassroom — Assignments, Video classroom, ChatroomTV app for offline classes for no wifi areas
Mastery summary on completionClass-level progress dashboard
Student, Teacher and Parent portals and mobile appsLocalized version for Indonesia — Jelajah Ilmu
INFORMATION ARCHITECTURE

Special attention was given to scalability, content organization, and consistency across modules.

mySecondTeacher ecosystem
Student portal
Objective Oriented Dashboard
Course Library
Interactive Video Lessons
EBook Reader
Diagnostic report
Progress tracker
Teacher portal
Dashboard
Class Overview
Assignment
Student analytics
Content Library
Backoffice
User management
School Management
Course Management
IVY API
Ebook API
System Settings
Jelajah Ilmu
Localized Content
Interactive Ebooks
03

UI Design

Design System

Web App Design System

A lightweight design system was introduced to improve consistency across the platform and support scalable product development. The system included reusable UI components, typography hierarchy, spacing guidelines, dashboard patterns, and accessible visual structures designed for younger learners.

Color

01
Primary#985DEC
Secondary#39C9A7
Red#F15366
Highlight#FAF7FE
Surface Light#F9FAFA
Text-Light#A7A7A7
Body Text#383838
Border Color#EBEBEB

Type

02
Diagnostic LearningWebApp - Title / Work Sans / 36px
Diagnostic LearningWebApp - Work Sans / Text / Regular / 16px
Diagnostic LearningWebApp - Work Sans / Text / Regular / 16px

Components

03

Introduction to Algebra I: Linear Equations

1.2k Views12 Pages4.8 Rating
VIDEO CARD
PRIMARY BUTTON

10:00 AM — 11:00 AM

English 102 Classroom

Join
CLASSROOM CARD

Algebra I

72%

Mastery on track
PROGRESS
Overview
Analytics
Reports
BADGES
Content
Assignments
TABS
KEY SCREENS

Key interfaces were designed across the student, teacher, and administrative ecosystem, including learning dashboards, classroom experiences, interactive video lessons, reporting tools, and ebook workflows.

04

Outcomes

100+

SCHOOLS DEPLOYED

Rolled out across Nepal and Southeast Asia.

2

MARKETS LAUNCHED

Nepal and Indonesia — distinct UX approaches for each context.

#1

BEST eLEARNING APAC 2023

Recognized after four years of sustained product iteration.

KEY LEARNINGS
01

Engagement is driven by learning clarity

The improvement in lesson completion came from making learning progress easier to understand through structured checkpoints, progress visibility, and guided interactions. Small UX decisions helped students better understand where they were, what came next, and how they were progressing.

02

Product ownership strengthened design decisions

Working as Product Owner for Jelajah Ilmu involved writing user stories, running sprint reviews, and managing product priorities alongside design responsibilities. Being closely involved in product decisions helped shape more practical and scalable design solutions grounded in real implementation constraints.

03

Learning experiences must support real classroom behavior

Designing for formal education required understanding how students learn, how teachers manage classrooms, and how educational workflows operate beyond the interface itself. The platform needed to support structured learning experiences that felt approachable, adaptable, and practical for everyday classroom use.

NEXT PROJECTMeroMomma